﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GbmpModel.h"
#include "Vector3d.h"

namespace gcmp
{
    class IDocument;

    struct GbmpModelViewInput
    {
        GbmpModelViewInput()
        {
            Document = nullptr;
            HasRectViewport = false;
            RectViewportWidth = 0.0;
            RectViewportHeight = 0.0;
            IsBuiltIn = false;
        }
        virtual ~GbmpModelViewInput() {};

        // 视图所在文档指针
        IDocument* Document;
        // 视图名称
        std::wstring Name;
        // 视图类型
        std::wstring ViewType;
        // 视图方向
        Vector3d ViewDirection;
        // 视图原点
        Vector3d Origin;
        // 视图右方向
        Vector3d RightDirection;
        // 视图上方向
        Vector3d UpDirection;

        // 是否提供视口
        bool HasRectViewport;
        // 视图裁剪框宽度
        double RectViewportWidth;
        // 视图裁剪框高度
        double RectViewportHeight;

        // 视图是否内建，内建视图不支持删除
        bool IsBuiltIn;
    };
}
